Navigating the gore-slicked halls of your own academy to find the first portal.
Tell me which aspect of the "Spire" you want to explore next. An Elder Scrolls Legend Battlespire
Armed with nothing but your wits and raw magic, you must fight through seven perilous levels: Navigating the gore-slicked halls of your own academy
Outsmarting the Daedric generals who have turned the spire into a hunting ground. Journeying through the Soul Cairn, the Shade Perilous,
Journeying through the Soul Cairn, the Shade Perilous, and Chimera of Desolation—realms controlled by Princes like Ideal Masters and Hircine.
The story begins with you—an apprentice battlemage—arriving at the spire for your final test. Instead of a grand welcome, you find a graveyard of floating stone. Dagon’s Daedric hordes have slaughtered the faculty and students, leaving the spire a shattered ruin. Your partner and fellow initiate, (or Josian Kaid), has been captured and dragged deep into the Daedric realms.
In the heart of the Third Era, the Imperial Battlemage Jagar Tharn has betrayed Emperor Uriel Septim VII, consigning him to the realm of Oblivion. To secure his power, Tharn strikes a dark bargain with Mehrunes Dagon, the Prince of Destruction. Their pact grants Dagon access to the , the elite training academy for the Emperor’s shadow legion, suspended in the slipstream between Mundus and Oblivion.