: Includes tools for creating complex enemy and companion behaviors, including group AI and ticketing systems for coordinated attacks.

: While built in C++ for performance, all core systems are exposed to Blueprints , making it accessible to developers who do not wish to write code.

: A reduced, more focused version of the framework intended for smaller projects or developers who need a simpler starting point for melee and ranged systems. Community and Resources

Developers can access extensive documentation and tutorials to help navigate the framework's massive feature set: (ACF) Ascent Combat Framework V4 - C++ Action RPG Creator