In the ultimate showdown, the knights battle the Dark Wizard across multiple phases—including a balloon-animal form and a final, desperate magical duel. With the Wizard defeated and the Crystal returned, the Kingdom is restored to peace.

In the frozen north, they siege the Ice King’s fortress to reclaim the final daughter. 3. The Final Siege

A new mini-game that exists as a "training" or side-story challenge for the knights.

As the knights push further, they realize the Dark Wizard’s influence has reached every corner of the world:

They navigate dense woods filled with agile thieves and a massive, troll-mother beast.

While the story remains the same, version 2.7 (often associated with the Remastered edition) features:

The King tasks the knights with retrieving the crystal and his daughters. The journey takes the knights across diverse and dangerous lands:

The knights finally track the Dark Wizard to his . To reach him, they must survive a gauntlet of his most powerful lieutenants, including the Necromancer and the Cyclops.