: Developers have noted that the project didn't undergo a single "reboot" but rather a constant evolution of creative direction as they defined what "modern cyberpunk" meant beyond classic tropes like neon rain. Designing the "Future"
: To handle the verticality of Night City, the developer's staff grew to over 500 people, roughly double the size of the team that built The Witcher 3 . cyberpunk 1077
The development process was defined by a shift from horizontal exploration to a dense, vertical urban environment. : Developers have noted that the project didn't