Doom 3 [xbox — Classic]
Character models and environments were simplified, but high-resolution normal maps were used to keep the "bumpy," detailed look of the PC version.
The interface was overhauled to be more readable on CRT televisions of the era. DOOM 3 [Xbox Classic]
The original "flashlight vs. weapon" mechanic was intact, which many argue is essential to the game's survival-horror identity. Character models and environments were simplified