: Consumed during work, gathering, or battles in DoA. Stamina is restored by sleeping in the player's room, which also advances time.
The "Reality" hub centers on the player's house, which features six distinct rooms for progression: Double Perception [v2.4]
: The primary hub for entering the VR world and restoring stamina. : Consumed during work, gathering, or battles in DoA
The game revolves around managing resources and perspectives across its two worlds: : Consumed during work
: This VR-within-a-game realm is accessed via a VR headset purchased in Reality. It offers unique character interactions, gathering opportunities, and combat. Key Locations & Interactions
: Locations often used for specific scene updates and character-driven events. Strategic Tips for v2.4 Double Perception by Zett!