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Allow users to use "Weight Painting" or texture masks to define exactly where grass should grow.
At its core, a "Real Grass" feature needs a high-quality library of assets. Download File Real Grass 1.0 UNRAR FIRST vfxmed...
A manual "drag-and-drop" approach is too slow for large environments. Develop a system to scatter grass procedurally. Allow users to use "Weight Painting" or texture
Include various species (fescue, clover, weeds) and growth stages (sprouts, medium, tall, dead) to avoid visual repetition. weeds) and growth stages (sprouts
To make the grass feel "real," it needs to react to the scene.