Game: Drag Racing

Each player places a dot on an intersection of the grid to represent their car's starting position. : The Velocity Vector : If your last move was squares horizontal and

The game uses a system that requires players to plan multiple moves ahead to avoid crashing into walls. The Setup : drag racing game

: To "speed up," you increase the grid units moved per turn. To "slow down" for a curve, you must spend several turns reducing that grid distance before you hit the wall. Winning and Crashing : Each player places a dot on an intersection

: Games like Paper Racing on Google Play digitize the classic graph-paper rules with updated graphics and online leaderboards. To "slow down" for a curve, you must

squares vertical, your "natural" next move is to repeat that same distance.

: Be the first to cross the finish line without touching the boundary of the track.

: If your next move lands outside the track lines, you "crash" and are typically eliminated or must restart from a standstill. Alternative Meanings If you are looking for other "paper" racing formats: