: Pure data containers (structs or classes) that hold state but no logic.
As a typical ECS-style framework, it likely follows the standard structural breakdown: : Pure data containers (structs or classes) that
: Simple unique identifiers (often integers) representing a "thing" in the game. : Pure data containers (structs or classes) that
: The global logic that iterates over entities possessing a specific set of components. : Pure data containers (structs or classes) that
: Support and discussion often take place on the official Discord server mentioned by the creator.
: A detailed introduction is available on Medium by the author, Vladyslav Vlasov.