: The specific rules and player inputs (e.g., button presses, movement physics).
: How NPCs or systems react to this feature. Game Design: Theory & Practice 2nd Edition
Rouse outlines a specific iterative workflow to ensure a feature actually works in practice: : The specific rules and player inputs (e
: "The player never touches the ground unless they want to." Game Design: Theory & Practice 2nd Edition
Richard Rouse III advocates for "vigorous writing" that omits needless words. Your feature description in the should follow this structure: