Neptune had been tossed back into the , a world stuck in the "Gamicentral" past. Here, the CPUs she knew were different—or didn't exist as CPUs at all. Noire was a hardworking loner trying to start her own nation, and Blanc was... well, still angry, but with lower-resolution tantrums.
The stakes turned personal when the Seven Sages kidnapped Peashy, brainwashing her into a cold, powerful weapon known as . Neptune and Plutia had to fight their own friend to bring her back, leading to a showdown that pushed the Ultradimension to its limits. Hyperdimension Neptunia Re Birth3 V Generation
In the end, Neptune didn't just save the past; she bridged the gap between worlds. After a final, reality-shattering battle against a maddened Rei Ryghts, Neptune finally found a way back to her own timeline—but not before snagging a few extra puddings for the road. Neptune had been tossed back into the ,
Which was your favorite—or should we talk about the Seven Sages' wacky schemes next? well, still angry, but with lower-resolution tantrums
The peace of this retro world was threatened by the , a group of radicals led by the self-righteous Anonydeath and the cynical Rei Ryghts . They claimed CPUs were unnecessary tyrants and sought to "liberate" the people by destroying the goddesses' Sharena power.
Most shocking of all was , the CPU of this era’s Planeptune. On the outside, Plutia was a sleepy, airheaded girl who loved making plushies. But when she transformed into Iris Heart , she became a terrifying dominatrix who made even the toughest villains weep for their mothers. Neptune, for once, found someone even more chaotic than herself. The Seven Sages
In the neon-soaked world of Gamindustri, peace was—as usual—a fragile thing. Neptune, the snack-loving CPU of Planeptune, was busy doing what she did best: absolutely nothing. But the universe (or perhaps just a bored scriptwriter) had other plans.