I Was A Teenage Exocolonist [0100808018268800][... May 2026

Your deck is literally your "memories." Every major life event adds a new card to your hand.

Because your character remembers past lives, you can use "future knowledge" to prevent tragedies or unlock new dialogue options in subsequent playthroughs. I Was a Teenage Exocolonist [0100808018268800][...

Your daily activities, from working in the supply depot to surveying dangerous valleys, determine your career path. Memories as Mechanics Your deck is literally your "memories

I Was a Teenage Exocolonist is a narrative-driven RPG that blends life simulation, card-based battling, and a high-stakes time-loop mechanic. Developed by Northway Games and published by Finji, the game tasks you with surviving ten pivotal years—ages 10 to 20—on the alien planet Vertumna. 🚀 Life on Vertumna Memories as Mechanics I Was a Teenage Exocolonist

Growing Up at the Edge of the Universe: A Look at I Was a Teenage Exocolonist

The "combat" in Exocolonist is actually a card game based loosely on poker rules.

You can focus on Mental (Biology, Engineering), Social (Empathy, Persuasion), or Physical (Toughness, Bravery) traits.