Rfc - Tri-fecta - Dungeon Rules - Dom Llamas, K... -
The "TRI-FECTA" represents the three pillars of a successful turn. Every action must now weigh these three costs:
Total darkness now adds a +3 difficulty modifier to all checks. Torches are no longer just flavor; they are life-support. RFC - TRI-FECTA - DUNGEON RULES - Dom Llamas, K...
We are looking to tighten the tactical experience of our crawls. The goal of the system is to balance risk, reward, and resource management into a cohesive "rule of three" that dictates every encounter. Parallel to this, the new DUNGEON RULES provide the environmental "laws" that keep every run feeling distinct and dangerous. I. The TRI-FECTA Mechanics The "TRI-FECTA" represents the three pillars of a
Should Dungeon Rules become more punishing based on character level, or should the environment remain a static "hard" floor? We are looking to tighten the tactical experience
Does the "TRI-FECTA" feel too restrictive for melee builds?