The iron ball, now virtually weightless, bounced gently off the ceiling and drifted lazily across the arena. CodeBreaker, who had turned on a local "noclip" feature in his script to ignore the floating effect, walked calmly along the ground, hitting the ball into the net over and over again. 🛠️
The server for Sphere Slasher was maxed out at thirty players, and the physics engine was sweating. The game was simple but intense: players used massive axes to launch a heavy iron ball at each other's glowing goals. Success required precise timing, spatial awareness, and mastering the game's standard jumping gravity. Then, Xx_CodeBreaker_xX joined the lobby. Roblox ball and axe Script - Inf Reach | Set Gr...
CodeBreaker clicked his mouse to trigger another infinite reach hit. This time, nothing happened. He jumped, expecting to float, but slammed hard into the arena floor. The iron ball, now virtually weightless, bounced gently
The match began, and CodeBreaker immediately activated the first toggle. ⚡ The game was simple but intense: players used
Alex didn't argue in the chat. Instead, he opened his own script editor. He quickly wrote a server-side check that measured the distance between a player's axe and the ball at the moment of impact. If the distance was greater than 15 studs, the hit was ignored and the player was flagged. He also hard-coded the server's workspace gravity to instantly reset and lock if any client tried to alter it.