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The for Sid Meier's Civilization VI introduces two powerhouse civilizations, Persia and Macedon , alongside the challenging "Conquests of Alexander" scenario . Persia (Led by Cyrus the Great)
A Swordsman replacement that has a ranged attack and high melee defense, making it lethal for city sieges.
Provides Culture, Gold, and Appeal. Yields increase with adjacent Districts and as you progress through the Tech and Civic trees. The for Sid Meier's Civilization VI introduces two
Grants a free Trade Route with the Political Philosophy civic. Internal trade routes provide extra +2 Gold and +1 Culture . Unique Features:
Macedon is the ultimate , built to stay in constant conflict without internal penalty. Zigzagzigal's Guides - Macedon (R&F) - Steam Community Yields increase with adjacent Districts and as you
Start with an early Domination push using Immortals, then pivot into a Culture Victory using Pairidaeza gardens and enhanced internal trade. Macedon (Led by Alexander the Great)
Units gain +2 Movement for 10 turns after declaring a Surprise War . This also reduces diplomatic penalties (Grievances) by 33%. Unique Features: Macedon is the ultimate , built
Persia is designed as a "cultural and economic powerhouse" capable of sudden, aggressive expansion.