Or Treat Scooby-doo! — Trick
With Coco in tow, the investigation led them to a local carnival that had been taken over by these mechanical ghouls. Shaggy and Scooby were tasked with the most dangerous job of all: acting as bait.
Daphne noticed a small, high-tech tag left on the ground where the Ghost Diver had stood. "Look at this. It’s a specialized fiber... the same kind Coco Diablo uses for her high-end designs." Trick or Treat Scooby-Doo!
"But Coco is in the Coolsville Penitentiary," Velma noted, her brain already spinning with theories. "If these are her designs, who is wearing them? Or better yet, who is controlling them?" With Coco in tow, the investigation led them
"Jinkies!" Velma exclaimed. "Those aren't just costumes. They look like... us?" "Look at this
Realizing they needed an expert on criminal costumes, the gang headed to the prison to interview Coco. To their surprise, Coco—who Velma couldn't help but admire for her brilliant, albeit villainous, mind—offered to help them, provided she could "consult" from outside her cell.
They rushed to the door and flung it open. Standing in the driveway were several shadowy figures that looked terrifyingly familiar: the Black Knight, the Space Kook, and a glowing Ghost Diver. But there was something off—they weren't just the classic villains; they looked like ghostly doppelgängers of the gang itself.












