The game offers three different endings based on your performance and quest choices, typically taking 7–14 hours to complete. 🛠️ Switch Version & Updates
The "NSP [Update]" typically refers to the digital eShop version bundled with its latest patches. While specific version logs for the Switch are often technical, the game has been noted for its distinct cel-shaded art style and performance on Nintendo hardware.
Unstrong: Space Calamity is a colorful 3D platformer developed by origamihero games . Released on the Nintendo Switch eShop on December 27, 2021, the game invites players to rebuild a shattered world while navigating the oddities of deep space. 🚀 Gameplay & Narrative
Play as Glasses , a "mad scientist" nerd on a quest to reassemble her exploded planet with her star-child companion, Flounder .
Traverse planets, moons, and asteroids using a StarScooter or by navigating weird gravity fields and anti-gravitational bubbles.
Features grind rails, speed rings, and hidden challenging 2D levels for classic platforming fans.
Unstrong: Space Calamity Switch Nsp [update] (e... [ 2025-2027 ]
The game offers three different endings based on your performance and quest choices, typically taking 7–14 hours to complete. 🛠️ Switch Version & Updates
The "NSP [Update]" typically refers to the digital eShop version bundled with its latest patches. While specific version logs for the Switch are often technical, the game has been noted for its distinct cel-shaded art style and performance on Nintendo hardware. Unstrong: Space Calamity SWITCH NSP [Update] (e...
Unstrong: Space Calamity is a colorful 3D platformer developed by origamihero games . Released on the Nintendo Switch eShop on December 27, 2021, the game invites players to rebuild a shattered world while navigating the oddities of deep space. 🚀 Gameplay & Narrative The game offers three different endings based on
Play as Glasses , a "mad scientist" nerd on a quest to reassemble her exploded planet with her star-child companion, Flounder . Unstrong: Space Calamity is a colorful 3D platformer
Traverse planets, moons, and asteroids using a StarScooter or by navigating weird gravity fields and anti-gravitational bubbles.
Features grind rails, speed rings, and hidden challenging 2D levels for classic platforming fans.
This could have to do with the pathing policy as well. The default SATP rule is likely going to be using MRU (most recently used) pathing policy for new devices, which only uses one of the available paths. Ideally they would be using Round Robin, which has an IOPs limit setting. That setting is 1000 by default I believe (would need to double check that), meaning that it sends 1000 IOPs down path 1, then 1000 IOPs down path 2, etc. That’s why the pathing policy could be at play.
To your question, having one path down is causing this logging to occur. Yes, it’s total possible if that path that went down is using MRU or RR with an IOPs limit of 1000, that when it goes down you’ll hit that 16 second HB timeout before nmp switches over to the next path.