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The drive to "see more" games also implies making them available to more people. Historically, players with disabilities had to adapt themselves to games. However, this has shifted significantly:
Text-based adventures like Zork (1980) were among the first to offer adjustable text size and colors for visual impairments. Voir plus de Jeux-PC
The industry itself is becoming more representative, with racial and ethnic minorities making up a significant portion of the workforce. The drive to "see more" games also implies
AAA titles such as The Last of Us Part II (2020) are now designed from the ground up for blind accessibility. Voir plus de Jeux-PC
Beyond entertainment, "jeux sérieux" (serious games) are used for training and studying real-world phenomena in virtual environments. A Brief History of Blind Accessibility
