The Long War’s Mid-Game Hump: Breaking the Chosen in Part 11
By now, you should have identified their strengths and weaknesses. XCOM.2.War.of.the.Chosen.part11.rar
The "Part 11" stage of a campaign often involves the final hunt for a specific Chosen's stronghold. The Long War’s Mid-Game Hump: Breaking the Chosen
When you finally launch the stronghold assault, remember that it's a two-part mission. Bring Medikits to stabilize units, though many top players prefer "proactive" items like Frost Bombs or Mimic Beacons to prevent damage entirely. Final Thoughts Bring Medikits to stabilize units, though many top
Ensure you are leveling up Soldier Bonds. A Level 2 or 3 bond can turn a disastrous turn into a victory by granting extra actions or removing mental impairments.
In this "Part 11" update, we’re looking at the transition from survival to dominance. The Resistance is growing, but the Chosen are starting to feel the pressure—and they’re lashing out. 1. Freezing the Doom Clock